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  • Early Years Foundation Stage

Stop or Dare

Age 7 to 16
Challenge Level Yellow star
  • Game
  • Teachers' Resources

Stop or Dare


cards

A game for two or three players. You will just need a pack of cards.

Shuffle the pack and place it face down. Set a target score for the game, for example 100.

The first player turns over the top card and continues turning over cards, adding together the value of each card, until they decide to stop. Jacks score 11 and Queens score 12.

When the player stops, the total is recorded as their score.

However, if an Ace or a King is turned over, no points are scored at all, and the turn is finished.

The second player then starts turning over cards in the same way.

Players take turns until someone reaches the target score. This player is the winner.

If the cards are all turned over before the target is reached, just reshuffle the pack and continue.

Play the game a few times.

Can you develop any strategies to increase your chance of winning?

Now decide on some new rules and play the game again.

You could change which cards (and how many cards) end the turn, or introduce a card that sets your total score back to zero.

Once you have played your variant a few times, decide whether the same strategies are best.


Why do this problem?


Possible approach


Key questions

Are there strategies that increase your chances of winning?
How many cards should you risk turning over before you stop?
Does it pay to be daring?
Does it matter how many people play or who goes first?
What difference does the target score make to the game?

Possible extension


Possible support

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The NRICH Project aims to enrich the mathematical experiences of all learners. To support this aim, members of the NRICH team work in a wide range of capacities, including providing professional development for teachers wishing to embed rich mathematical tasks into everyday classroom practice.

NRICH is part of the family of activities in the Millennium Mathematics Project.

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