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The interactivity in this problem performs a trick in which the machine appears to read your mind and pick out the symbol you were thinking of. The mystery of the trick and the amazement when the machine gets it right time after time provide hooks to engage students' curiosity - there is an overwhelming need to explain the mystery and figure out what is going on!
Once students dig a little deeper and apply some mathematical thinking to the situation, the truth emerges - the mathematical steps of the trick force certain properties on the numbers chosen, so all the computer has to do is work within those parameters. Rather than spoiling the magic though, this shows students the power that mathematics has to explain the world, and gives them the tools they
need to explore and create similar tricks of their own!
Show the interactivity to the class, and read out the instructions to make sure everyone understands the process:
Which numbers in the grid have the same picture?
What do you notice about all the answers you get when you try a variety of starting points?
Why is "add together the digits and subtract the total from your original number" the same as "take away one digit and then take away the other"?
A good grasp of place value is really useful for understanding the trick in this problem. Two-digit Targets and Nice or Nasty could be useful for consolidating place value before working on the problem.
Choose two digits and arrange them to make two double-digit numbers. Now add your double-digit numbers. Now add your single digit numbers. Divide your double-digit answer by your single-digit answer. Try lots of examples. What happens? Can you explain it?
What do the digits in the number fifteen add up to? How many other numbers have digits with the same total but no zeros?