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Rhombus It

Age 11 to 16
Challenge Level Yellow starYellow star
Secondary curriculum
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Well done to Ci Hui Minh Ngoc from Kelvin Grove State College Brisbane in Australia sent in some comments and strategies for this game:

1st Move Advantage: Yes, it has the advantage as 1st player can choose the centre point. For the two games captured shown, when computer is the first player, the computer started with centre point, though this 1st point did not form the final Rhombus of computer. For the other game, when human is the 1st player started with centre point, human is the winner and the Rhombus is a square which included the centre point as one of the vertices.

Strategy:
I use the properties of Rhombus:
4 sides equal parallelogram. Square is a special Rhombus with angles are 90 degree.
These are additional constraints on parallelogram. That means I must check where the new points are going to place must result “equal length of 4 sides”.
I use the strategy used in creating square, in Square It.
The diagonals of the Rhombus are perpendicular to each other, so strategically, I locate points symmetry around two perpendicular lines (visualise) to maximise the chance to create a Rhombus.

Here are pictures I took after games with computer.

1st player is computer

1st player is human

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The NRICH Project aims to enrich the mathematical experiences of all learners. To support this aim, members of the NRICH team work in a wide range of capacities, including providing professional development for teachers wishing to embed rich mathematical tasks into everyday classroom practice.

NRICH is part of the family of activities in the Millennium Mathematics Project.

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