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Article by NRICH team

Published 2004 Revised 2018

Got It Article


Have you tried the Got It game? Got It is an adding game for two. You can play against the computer or with a friend on paper and/or using 23 counters.

This article gives you a few ideas for understanding the game and how you might find a winning strategy. The aim is not to give you an answer but to unpick the problem in such a way that if you meet similar games in the future you might be able to work out winning strategies for them too.


The game

The game can be found on the site.

Start with the Got It target 23.
The first player chooses a whole number from 1 to 5.
Players take turns to add a whole number from 1 to 5 to the running total.
The player who hits the target of 23 wins the game.

Here is an example of a game played between two friends, Jo goes first and chooses 5:
 

Jo

Chris

Running Total

5

5

4

9

2

11

5

17

3

20

3

23 Chris wins!


To change the game, you can choose a new Got It target or a new range of numbers to add on.

Are you good at mental arithmetic? Can you play without writing anything down?
 

Working out a Winning Strategy for a target of 23 using 1, 2, 3, 4 and 5

  • Try with a target of 23 and a range of numbers 1 - 5.

Is it better to go first or second?
What is the winning strategy?

  • If you are not sure, then try a smaller target number, perhaps 13 and fewer "add on" numbers.
Is it better to go first or second?
Can you tell who is going to win before the end of the game?
Does this mean that the game is not about reaching the original target but about reaching another, lower, one?
What is the winning strategy?
Try a smaller target number.  (If you get stuck on this kind of problem, it's often a good idea to choose a simpler example.)
  • If you are still not sure, have a go against the computer.

Let the computer go first and look closely at the numbers that it chooses.
Is there any relationship between the number that you choose and the number that it chooses?
Using what you have noticed, have another go against the computer.  This time, you go first.
What is the winning strategy?

Try to find a strategy to guarantee winning with any target number using 1, 2, 3, 4, 5.

  • Play the game with different target numbers. You may want to try playing games with a target of 9, 14, 37 and 76.

Can one player guarantee winning?  Are the winning strategies similar?
Should you go first or second?

  • Now try the same strategy to try to hit the target numbers of 30 or 48.

Does the same strategy work?
Should you go first or second?


Explaining your strategy

Think carefully about the winning strategy that you found when the target number changed, but your choice of numbers was 1, 2 , 3, 4 or 5.

Your strategy probably included the number 6. Why?

Try to explain your strategy to a friend. This could help you to understand your strategy better, which will help you with the next challenge.
 

Can you now find a strategy to guarantee winning with any target number and any range of numbers?

  • Can you see what the winning strategy must be for any target number and any range of numbers?

Explain your strategy.
When should you go first and when should you go second?

  • If you cannot see what the strategy is yet, then try these games to help you work it out:

We have suggested games with a smaller range of numbers first because starting small often helps to understand the challenge better.
Try games with a choice of 1 or 2.  Play the game with different target numbers.  You may want to try playing with targets of 5, 7, 19 and 21.
Try games with a choice of 1, 2 or 3.  Play the game with different target numbers.  You may want to try playing with targets of 5, 6, 19 and 32.
Explain your strategy. 
When should you go first and when should you go second?


And finally

Hopefully this article has helped you to find a strategy which will work for any target number, and any range of numbers. Now you can dazzle your friends!

Challenge your friends. Ask your friend to name the target and range, and play the game. If you are able to choose whether you go first or second, you should always be able to win the game.

But can your friends work out how?


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The NRICH Project aims to enrich the mathematical experiences of all learners. To support this aim, members of the NRICH team work in a wide range of capacities, including providing professional development for teachers wishing to embed rich mathematical tasks into everyday classroom practice.

NRICH is part of the family of activities in the Millennium Mathematics Project.

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