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This problem offers an opportunity to explore and discuss two types of probability: experimental and theoretical. The simulation generates lots of experimental data quickly, freeing time to focus on predictions, analysis and justifications.
Demonstrate the interactivity a few times, explaining that to win, at least one corner needs to contain a red ball.
Invite students to estimate the probability of winning. Allow students some thinking and discussion time in pairs before bringing them together to state their initial conjectures.
Students may find this Recording Sheet useful, to work out the different possible outcomes.
Record their conjectures on the board and then run the interactivity a few hundred times. Then revisit students' conjectures and discuss which ones matched the experimental data, before rounding the activity off by discussing which methods for recording the different combinations were both successful and efficient.
Are there efficient systems for recording the different possible combinations?
What counts as a different outcome?
If the red balls are in the same position but a blue and yellow ball swap places, does that count as a different outcome?
An alternative problem for exploring theoretical and experimental probability is Flippin' Discs
A follow-up problem could be Two's Company
Teachers may want to use this recording tool to gather the results of other similar experiments that their students are carrying out:
All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.
This is a game for two players. Does it matter where the target is put? Is there a good strategy for winning?
Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?