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This game provides an engaging context within which to learn about or consolidate understanding of equations of straight lines. Students can begin by identifying some of the lines easily, but there is incentive to learn about 'harder' lines, such as those with fractional gradients.
The different levels of difficulty in the interactivity are designed to encourage students to become more resilient, challenging themselves to keep going and find the best solution they can.
Begin by demonstrating the game to the class:
"On the grid, each cross represents a diamond. You can draw three straight lines, and the object of the game is to collect as many diamonds as you can. Would anyone like to suggest a line we could draw to start off?"
Show students how to input their lines using the gradient and intercept buttons at the bottom of the screen, and choose three lines to input, then click "Get a score" to count up how many diamonds were collected. You then have the option of showing the computer's solution.
Next, students could work in pairs on computers or tablets. Alternatively, if computers aren't available, there is the option to print out grids. Each distribution of diamonds has a unique code which can be used if you want everyone to work on a particular grid, or if you want to display a particular grid on the board for everyone to see. This can be accessed in the Settings menu - click below
for a screenshot.
In Level 1, the gradient and the intercept have to be whole numbers. In Levels 2 and 3, there is the option to use a fractional gradient and intercept, and the computer will look for solutions that use fractions.
Describe how you move from one diamond to the next in the line you're looking at.
Where would that line meet the y-axis?
Is the slope a positive or a negative gradient? Is it steep or shallow?
Challenge students to work on Level 3, with Previews switched off, so that they have to work out the gradients and intercepts without the line being drawn on the screen for them.
Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The loser is the player who takes the last counter.