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Snap

Age 5 to 7
Challenge Level Yellow star
Primary curriculum
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Snap


This is a game for two players.

You will need a set of the snap cards between you. For the set, you'll need to print off seven copies of this Word document or this pdf. Cut out the cards and take out two of the holiday cards so you're left with forty nine days of the week cards and five holiday cards.
days of week cards

Share the cards out face down.
Take turns to turn over a card and add it to a pile in the middle.
Say 'snap' if the two cards are days which are next to each other in the week, like Saturday and Sunday.
Whoever says 'snap' first picks up the whole pile and puts them on the bottom of their own.
If you turn over a holiday card then you must both say 'holiday' instead. Whoever says it first picks up the pile.

You could change the rules so that there has to be one day in between the two cards for you to say 'snap'.

Perhaps you can make up your own rules too? Please let us know what works well.
 

Why play this game?

As they play this version of Snap , children will be using everyday language related to time as well as ordering and sequencing.

Possible approach

This game could be played by pairs of children for different purposes. You could introduce them to it before you begin a topic on time so that you can gauge how familiar they are with the days of the week and their sequencing. Alternatively, you could use it as an assessment after some work on time.

Either way, as children are playing in pairs, encourage them to make sure they agree whether a snap is correct or not and listen out for those who are able to explain their reasoning clearly to their partner. You could bring them together for a whole group discussion, using examples of situations that have caused difficulty for some pairs.

Of course it would be great for this game to be available in the classroom for children to choose to play at suitable opportunites as well.

Key questions

How do you know that's a 'snap'?

Possible extension

You could add some information cards which say things such as "the day after Sunday" or "two days before Monday". Children could be given blank cards to create some information cards of their own.

Possible support

As an initial activity, children could make their own diary page where they had to sequence the days of the week. They could then refer to it as necessary as they played the game.


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The NRICH Project aims to enrich the mathematical experiences of all learners. To support this aim, members of the NRICH team work in a wide range of capacities, including providing professional development for teachers wishing to embed rich mathematical tasks into everyday classroom practice.

NRICH is part of the family of activities in the Millennium Mathematics Project.

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