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Assuming for the time being that the athlete can launch the shot at the same speed at any angle, I plotted a graph of range against projection angle for a variety of speeds:
Looking at the graph, it appears the optimal angle for maximising range is slightly smaller than $45^{\circ}$.
We now need to incorporate how the maximum launch speed varies with the projection angle. Here's a graph of projection velocity against projection angle. Although the projection velocity decreases as the projection angle increases, the range previously had a maximum at $45^{\circ}$, so the optimal angle will now be a tradeoff between angle and velocity.
We can now calculate the range of the shot using this projection velocity, and plot a graph of range against projection angle (using the same value of the parameters as before):
For these values of the parameters,we can see the optimal angle is now around $35^{\circ}$, as opposed to $45^{\circ}$ in the previous model.
A ball whooshes down a slide and hits another ball which flies off the slide horizontally as a projectile. How far does it go?
How fast would you have to throw a ball upwards so that it would never land?