Skip over navigation
Cambridge University Faculty of Mathematics NRich logo
menu search
  • Teachers expand_more
    • Early years
    • Primary
    • Secondary
    • Post-16
    • Events
    • Professional development
  • Students expand_more
    • Primary
    • Secondary
    • Post-16
  • Parents expand_more
    • Early Years
    • Primary
    • Secondary
    • Post-16
  • Problem-Solving Schools
  • About NRICH expand_more
    • About us
    • Impact stories
    • Support us
    • Our funders
    • Contact us
  • search

Or search by topic

Number and algebra

  • The Number System and Place Value
  • Calculations and Numerical Methods
  • Fractions, Decimals, Percentages, Ratio and Proportion
  • Properties of Numbers
  • Patterns, Sequences and Structure
  • Algebraic expressions, equations and formulae
  • Coordinates, Functions and Graphs

Geometry and measure

  • Angles, Polygons, and Geometrical Proof
  • 3D Geometry, Shape and Space
  • Measuring and calculating with units
  • Transformations and constructions
  • Pythagoras and Trigonometry
  • Vectors and Matrices

Probability and statistics

  • Handling, Processing and Representing Data
  • Probability

Working mathematically

  • Thinking mathematically
  • Developing positive attitudes
  • Cross-curricular contexts

Advanced mathematics

  • Decision Mathematics and Combinatorics
  • Advanced Probability and Statistics
  • Mechanics
  • Calculus

For younger learners

  • Early Years Foundation Stage

In a Box

Age 14 to 16
Challenge Level Yellow starYellow star
Secondary curriculum
  • Problem
  • Getting Started
  • Student Solutions
  • Teachers' Resources

 

Why do this problem?

This problem offers opportunties to consider different methods of listing systematically. It can be used to introduce or revisit sample space diagrams, and with some students, tree diagrams.

 

Possible approach

Play the game a few times for real.
"Is this a fair game? How can we be sure?"
Class work in pairs trying to decide and to develop an argument to justify their conjectures.
After about ten minutes, stop to discuss the merits of different arguments and representations. This may be an appropriate point to highlight the benefits of different systematic methods for listing all possibilities, using sample space diagrams and, if pupils have met them before, tree diagrams.

Finding a fair game can become a class activity:
Students help to create a class list of all distinct starting points for the game (for example, four ribbons can be either $1R$ and $3B$ or $2R$ and $2B$). These are written on the board for $3, 4, 5, \ldots$ribbons.
Distribute the task of checking which combinations are fair and record them on the board as pairs of pupils decide.
There are not many solutions that work and if pupils are to notice a pattern amongst the combinations that are fair they may need to consider up to a total of $16$ ribbons.

Spend some time conjecturing about more than $16$ ribbons and test.

 

Key questions

How can you decide if the game is fair?
How many goes do you think we need to be confident of the likelihood of winning?
Are there efficient systems for recording the different possible combinations?
Can you justify your conclusions?

 

Possible support

When the work is being shared out amongst pupils in the class the smaller number of ribbons can be given to pupils who struggle most. They can also use physical objects, such as coloured counters, to check their findings.

 

Possible extension

Justifying the general rule

 

 

 

 

 

 

 

You may also like

Gambling at Monte Carlo

A man went to Monte Carlo to try and make his fortune. Is his strategy a winning one?

Marbles and Bags

Two bags contain different numbers of red and blue marbles. A marble is removed from one of the bags. The marble is blue. What is the probability that it was removed from bag A?

Coin Tossing Games

You and I play a game involving successive throws of a fair coin. Suppose I pick HH and you pick TH. The coin is thrown repeatedly until we see either two heads in a row (I win) or a tail followed by a head (you win). What is the probability that you win?

  • Tech help
  • Accessibility Statement
  • Sign up to our newsletter
  • Twitter X logo

The NRICH Project aims to enrich the mathematical experiences of all learners. To support this aim, members of the NRICH team work in a wide range of capacities, including providing professional development for teachers wishing to embed rich mathematical tasks into everyday classroom practice.

NRICH is part of the family of activities in the Millennium Mathematics Project.

University of Cambridge logo NRICH logo