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This problem offers an opportunity to explore and discuss two types of probability: experimental and theoretical. The simulation generates lots of experimental data quickly, freeing time to focus on predictions, analysis and justifications. Calculating the theoretical probabilities provides a motivation for using sample space diagrams or perhaps tree diagrams.
You may wish to use the start of What Numbers Can We Make? as a preliminary activity to get students thinking about the effect of combining odd and even numbers.
Flippin' Discs could be used as a simpler context for exploring theoretical and experimental probability.
The problem In a Box offers another context for exploring exactly the same underlying mathematical structure, and could be used as a follow-up problem a few weeks after working on this one.
All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.
This is a game for two players. Does it matter where the target is put? Is there a good strategy for winning?
Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?